Dmg caluclation in this game is not really clear for me, and yes I used tooltip
Skill example with skill tooltip:
Added damage effectness: 100 %
Gains 1 Physical dmg per 1 dex = 100 dex = +100 phys dmg
Base dmg without anything: 10 phys
Possible added base dmg WITHIN TREE: +5 phys dmg
Weapon dmg: 50 phys
Unique: +5 phys dmg
Passives Tree: + 10 physical damage
1. Base dmg of skill + possible added base dmg WITHIN TREE (does here count already added dmg effectevniess within tree???): +5 phys dmg
“Base dmg can only be modified by skill tree”.
Dmg = 10+5= 15.
2. Unique: +5 phys dmg
"When calculating dmg dealt, stats like “+ 5 physical damage” are multiplied by the skills effective dmg effectivness and then added to the base dmg before increased/more multipliers.
So, these +5 physical dmg I guess it doesnt mather from which source i get it ? (skill tree, passives tree, item).
If this is true, then the tooltip is already wrong, saying in the beginning “base dmg can only be modified by skill tree”
So I have +5 phys dmg from an unique, + added dmg effectivness 100 % = +10 phys dmg
So, my base dmg is now 25 phys dmg.
3. Skill tooltip: Gains 1 Physical dmg per 1 dex = 100 dex = +100 phys dmg
Actually same story… +100 phys dmg + 100 % added dmg effectnivess = 200 phys dmg
My base dmg is now 225 phys dmg.
4. Weapon dmg: 50 phys
Same, 50 + 100 % = 100
My base dmg is now 325 phys dmg.
5. Passives Tree: + 10 physical damage
10 + 100 % = 20
My base dmg is now 335 phys dmg.
That should be now my base damg or am I wrong guys?
Added, increased and more tooltip also says " First ALL ADDED sources of a stat are totaled together" Which also means, doesnt matter where this added flat dmg comes from.
So in the end, all added flat dmg is basic skill dmg including ADDED damage effectivness is??
If my calculation is right:
- skill base dmg within tree is kind of useless, you get a few +dmg to base dmg, while already a weapon gives +50 + 150 flat dmg