Will the final version of the game have random drops from all the destructible content?
I don’t expect to get a zillion Gold and Uniques flowing from every crate and jar but was a little disappointed to get where I am and never once get anything from a crate or jar.
Had a blast getting this far and apart from some buggy pathing now and then had a pretty error free run, looking forward to more Content and the Final release.
Congrats on clearing act 1!
I’m not sure how randomized the environment’s loot table is, but I have noticed at least a few special areas of interest. Mostly in the transition path to the next area right after a big/named mobs. For example, there is a little area that opens up after you fight the first Act I two-part “boss” within the cave system, after crossing the bridge, the barrels and crates on the other side of the path have dropped disproportionately very good loot like greens/shards/gold, etc - more akin to the loot from a golden chest than a handful of barrels.
Either the loot table is skewed here for some reason in these areas or these are nice little easter-egg-reward zones for getting past boss/mini boss areas.
To clarify, the objects that can move don’t drop loot to avoid situations where loot ends up being inaccessible. Objects that don’t move can give loot.