With PAX West behind us - and me not being sick anymore - we’re now getting back into our usual rhythm. Patch 0.7.3 is still scheduled for release later this month, and soon we’ll be ready to start talking about what you can expect from this upcoming content patch!
We have previously discussed Buff and Debuff Visual Indicators, as well as some of the design language we will use to help you differentiate between the two as easily as possible. Today we’d like to show you some of the art we have created for these indicators.
Art created for generic buffs and debuffs usually communicate whether the effect is positive or negative through the use of arrows, however we also associate buffs with circles and debuffs with hexagons. Additionally, buffs are more likely to include the colour green, while debuffs are more likely to feature the colour red.
While the below images are quite small so that we can provide context for each image in an organized and readable manner, you can click on art to view a larger version of the image.
|Bleed||Your character is taking Physical Damage Over Time.|
|Chill||Your character has less Attack, Cast and Movement Speed.|
|Freeze||Your character is prevented from moving.|
|Frenzy||Your character has 20% increased Attack and Cast Speed.|
|Haste||Your character has 30% increased Movement Speed.|
|Ignite||Your character is taking Fire Damage Over Time.|
|Plague||Your character takes Damage Over Time which spreads to nearby allies.|
|Shock||Your character has reduced Elemental Protection and Stun Avoidance.|
|Time Rot||Your character takes Void Damage Over Time, has reduced Melee Attack Speed, Throwing Attack Speed, and Cast Speed, and is Stunned for longer.|
|Increased Elemental Damage|
|Increased Fire Damage|
|Increased Lightning Damage|
|Increased Melee Damage|
|Increased Physical Damage|