I’m really over crafting, especially because things keep fracturing when they have a 2% chance to fail… I haven’t ever been able to craft a t5, mostly because the drops I keep getting are (99% of the time) not even close to exactly what I want on an item and when you start crafting from scratch the instability builds up way too fast, even with the crafting aid/support scrolls. Really sucks having a bunch of sub-par gear because of luck and nothing else.
Removal Runes being random sucks as well, especially with the drop only t6/7 affixes now. And because white items can almost never stack fully up to 4 t5 affixes, the Cleanse runes are almost pointless too. Basically you’re stuck waiting for a random yellow/purple item that happens to have exactly what you want and then doesn’t fracture while crafting it. That puts you completely at the mercy of RNG, not at the mercy of hard work or skill. Crafting should be an issue of farming for the shards and owning the shards being the only factor as to whether you can craft it onto the item. If I was to change anything it would be to make affix shards rarer but scrap the instability mechanic.
Also shatter runes are not dropped anywhere near enough and my inventory/stash is stacking up with things I want to smash for affix shards but either I have to buy shatter runes (which there’s never enough in the vendor either) or just leave it there til I can buy more. And shatter runes are too expensive as well for how much gold I’m getting at this stage of the game (early monolith runs). Really wish we didn’t have to buy shatter runes, I mean a forge should be able to just shatter anything you want to shatter at any time, free of charge, considering how much everything else costs. I’m almost eternally broke atm just trying to buy enough shatter runes, meaning I can’t gamble for items or buy stash tabs or roll mods on Monoliths or anything.
This current crafting system just leaves me with constant frustration and anger.
Take the randomness out of crafting, the luck factor side of it, and you’ll have a much better more satisfying system on your hands. Make the factor hard work and farming for the right shards and people will have much more drive to farm. It really sucks the fun out of it when you’ve been farming for ages to find even one good item, only to have it fracture at the start of crafting. That’s not even mentioning when you have crafted a lot onto an item and even with Guardian Scrolls you can still end up with a damaging or destructive fracture, ruining the item you’ve put all the effort/resources/hard work into. If I wanted to lose my items and my hard work and effort, I’d go play Hardcore, but I don’t because it not fun for me, losing all that.
If you had the good shards be even rarer than they are, you could even build an economy on trading of shards, which I know is a non-factor at the moment because we don’t have multiplayer yet, but once we do, this could be a great trading item. Fracturing and ruining the item is just something I don’t think I’ll ever be ok with. The randomness of drops is fine if you don’t also have to go through the randomness of crafting as well, only to have the one good drop you found in the last 2 hours be completely stuffed by the crafting system. Have the RNG apply to the drops of shards and items, even still apply to the value that said shard rolls on the item, but have the crafting system be a way of perfecting that awesome drop you got, not a way to ruin it.
Currently you have to go through these RNG steps:
1- Find the drop (huge pool of affixes/items to choose from)
2- Have the shards you need and scrolls you need (RNG as to whether they have dropped alone or on items you’ve smashed)
3- Use a Rune of Shattering to obtain the shards if you don’t have them (RNG as to whether you even get them)
4- Craft random values from said shards onto the item (which can roll poorly, another step of RNG)
5- Craft and pray the RNG of fracturing doesn’t ruin your item entirely.
With this much RNG, getting the item you need/want is insanely hard, especially at early levels of the game, and only due to luck, not your hard work and efforts. There is far too many steps of randomness and RNG before you end up at the item you need/want.
The first step of the loot pool is also heavily diluted by any-level-items dropping. For example, I found a t6 affix on a level 1 starter axe today, which is useless because I couldn’t use that axe til level 42 (due to the t6 affix) when a level 1 axe is totally out-levelled by then. So there’s items like this in the loot pool as well, not enough Shatter Runes to shatter them for their affix shards every time you find them, and if you happen to be lucky enough to find the right item/affixes it can then be ruined by fracturing. The randomness of the drops isn’t an issue though if, when you do find the right item, it doesn’t have the chance to then be ruined by crafting as well. But with so many layers of RNG, it does not allow for people to make it through with skill or effort.
This means there is gonna be people out there where every good item they find is going to be ruined by fracturing, there might even be a person out there that has their item fracture every single time, would be rare but it could happen this way, leaving them unable to progress or quitting out of sheer frustration and anger. Or likewise through just not finding the drop they need, so they go to craft items from scratch and they could also be ruined by the crafting system, causing a similar frustration. This is not a good system.
The nature of RNG means that there will be some people that will just straight up lose, every time. And that’s fine if it’s items dropping, or values rolling on the items, or shards dropping from mobs/item shattering. But if you then add on the RNG of fracturing during crafting, making your item useless, you end up with people that potentially cannot progress due to luck, and that doesn’t feel good for anyone. Please take out this extra step of RNG.