some days ago something came to my mind I wanted to talk about. First of all I like the freedom the game offers but it delivers some problems as well, at least for me.
I grew up with Pen & Paper roleplaying game sessions from D&D to Cyberpunk and every time classes had something specific to them. The mighty warrior in his shiney plate amor, the druid who wasn’t allowed to wear metal and stuff like this with all the benefits and flaws classes offered in different games.
So maybe you guys understand where I’m coming from when I write the following stuff and might be able to understand my point of view just a little bit better.
Most classes feel pretty much the same equipment wise. Use the stuff with the highest armor to begin with. It mostly feels strange to put the plate armor on my mage while shooting lightning for example. Sure it’s magical lightning but it needs to have some kind of conductivity because is not it won’t hurt anyone outsight of eye sight ^^. It simply feels wrong for me to have all classes wear the same type of armor just because.
I think there needs to be some diversity or some benefits and flaws linked to armor types. No jumping and dashing in platemail untill you have 5 strength or something in those lines, where lighter armor let you focus on mobility with ease.
On top of that, while there are a loooot of different weapons, I find it restrictive to have certain weapons mods bound to specifc weapon types. Sure stun chance on hammers makes sence but why is there no sword mod for stun for example? Crit chance on spears… I never found a onehanded weapon with that mod on, maybe these are there who knows but I never saw those.
There is a lot of freedom in the game to pick the stuff you want to but sometimes you are pretty restricted by your class or skills. My example might be the Druid… why should I pick something outside of spear weapons to beginn with? I haven’t found any other weapon with a meaningfull crit stat on it outside of those, so I’ll never be able to wear a shield if I want to because it would gimp my crit depended build and make it worse. Sure a shield don’t offer much for a Werbear but I see no other choice outside of spears.
Well that’s that now for class diversity in more narrowed down view. We have walking platemails that shoot spells or hack down stuff and that’s it. Sometimes they wear S&B sometimes they wear twohanders and some are followed by an army of companions. I think there is to little meaningfull difference between the classes outside of the modell used for it.
All classes and the meta builds we do for them benefit from the same stuff and it feels strange. Sure you want to offer ways to play ddifferently but those could be handled differently. A classic bathrobe wearing mage could add a shielding spell to it’s bathrobe giving it some meaningfull armor. A platmeale wearing knight that is struck by lightning should feel the pain even more. The rouge who trys to sneak with Plat boots on should have BIG problems to approach without making a sound.
Right now it just feels like “Put on that platemail and have fun!”.
I miss some outstanding skills for classes. With Bear/Spriggan and the other shapechanging Spiritualist thing there were plenty of possibilitys to change up classes the most. Class specific equipment restrictions with pro’s and con’s would be a good way to change up things (sure that’s a bit of 80s style P&P stuff but it works pretty well). I understand the games design choice because it’s far easier to balance but it removes the “RP” out of ARPG for me and makes it arcade style.
There are lots of possible ways to spice things up but I would understand if you simply say “No!” because it would be to much work to shake up the foundations of the game and I’m pretty sure a lot of people like the game because it’s built like it is. This is not ment for feedback but you can take it for it if you want I just want to talk about this because it crosses my mind every now and then and I’m intrested how wveryone else is thinking about it.
Thx for rading and sorry for the wall of text :D. I’ll think about a Tl:Dr ^^.