Finally have an updated video. Haven’t been able to play much since the big arena changes and ladder resets after I switched to hardcore. Had a lvl 41 and a lvl 11 but rerolled due to the ladder resetting.
So this is my first hardcore character past lvl 41 for this league. Thus the terrible to mediocre gear at best.
The video covers lvl 59/60 - waves 116 to 126 with details on character stats/passives/gear/ and skill trees before the game play.
Final Progress update:
Got to number 2 on ladder without dying and with pretty mediocre gear(although i got some nice upgrades on the way).
Going to stop for now and come back with a reroll for number 1 spot after I make a couple other builds i want to try:)
Ended at wave 321 level 76 =D 19 levels lower than the number 1 guy just saying.
Detailed Skill Progression
Hammerthrow: I rush to disintegrating aura asap. Then get 2 to 3 points into rapid disintegration before maxing weighted hammers. Then I get rapid disintegration to 5 and save up 3 points so i can take the nodes leading to iron spiral without the drawbacks. From there just get the 2 points in catapult and finish up ballista.
Volitile Reversal: I start by getting ancient reversal max to make everything even worthwhile:P 2 points in time sap then 3 in catching up so i can go fast (gotta go fast- hit volitle reversal after youre standing still for any period of time for the movement speed boost while progressing through the story). From here the order doesnt matter much. I get a point in each of the void rift nodes then get food for wyrms maxed. 3 points into warped time then finish off with dark expanse in hopes the rifts hit stuff:P
Devouring Orb: Pretty straight forward. Get abyssal emission first off. Four points in void adept to unlock abyssal juggernaut. However many points you feel you need in that, then get like 3 points into dark torrent. Max Void adept and abyssal juggernaut(the whole reason for getting this skill). Then the other three points into dark torrent to finish it up.
Holy Aura: Its kind of up to you based on what you need defense in but I go for the dodge nodes first because I feel they are the most helpful for when you unlock holy aura for this build. Max them. Unlock shelter from the storm and put a few points in it(based on how bad you need vit/ele protection at the time). Add 3 points or so to punishment, max shelter, then finish off by maxing punishment.(i dont know why this is in bold oh well)
The below video is from the last patch (0.6) but still pretty useful:
Here’s a video of my hammerdin defensive sentinel /forgeguard build
Wave 300 at the time. Ended up dying at wave 896 to keybinding/chat bug.
Feel free to ask questions.