In 0.7.7D / E
Now, Triggered Smite (2～4.5 k dmg / on crit hit)… downed from 2～5 k (in 0.7.6C)
Now, Smite’s Unbalanced Scale node (Lightning bolt) (0.2～0.5 k dmg / on crit hit) is not functional (Bug)
And from 0.7.7, all spell damage are bit reduced because wands got nerfed.
So, now this build have bit less damage (DPS) compared from 0.7.6C ( =below movie).
0.7.7E… Current ver. (no change from 0.7.6D)
0.7.6D… Revised this guide
0.7.6C… 1st ver.
My video: (at level 77, in 0.7.6C)
Main skill (in 0.7.6C)
Triggered Smite (2～5 k dmg / on crit hit) and
Bolt’s of Smite (0.2～0.5 k dmg / on crit hit)
Thor’s Hammer Build Guide (Beta 0.7.6C)
Flashy and Beautiful effect
High survivability by Blocking, and running away, while casting spell by triggered by hammers.
Required “KEEN ADORNED RAHYEH IDOLS(2x2)” , at least 3 for frequent casting
Not so high DPS
Sometimes cause low-FPS
Important Unique gear
※Because SMITE uses health cost for high damage (from Sacrifice on SMITE Tree),
So it needs some health Leech for survivability.
30～40 % chance to cast SMITE when you hit with throwing attacks from Idols. (3～4 KEEN ADORNED RAHYEH IDOLS)
Damage converted fire to lightning by Order of lagon (SMITE tree).
So “increased elemental damage” is useful.
Casting spell by trigger is not cause bleed by Bleeding Health.
My stats and gears (at level 77)
Easy Keep Buff
Whenever using 3x hammer throw recently.
From Guardian’s zeal on HAMMER THROW tree.
SIGILS OF HOPE, blocking etc
It is Slightly difficult to keep always.
Feedback from this build
Fissure (Smite tree) is useless because base damage is too low, short area, and short duration.
Because there is no passive skill for lightning damage, so Unbalanced Scale (Smite tree) 's lightning damage is not increased enough.
Thank you for your interest !