Has anyone tried this or something similar?

I’d specc into passives:

- all int notes
- convert leech into % dmg node and get all leech nodes
- all dmg nodes that cost 1-5% life/sec, and all nodes that reduce life taken per sec
- minion attackspeed and +% poison chance for melee

Use Reaper Form and Harvest for my dmg

Aura of decay to buff my dmg and minions

Use rogues and skeleton warriors (or mages?)

Harvest specced for turn all dmg to Necrotic, get life on hit based on your intelligence, max +melee Crit with harvest, and gain +300% dmg on next hit and for your minions (stackable).

Aura of decay specced into healing minions, giving them +100% chance to poison on hit and +150% poison damage. Also specc into “apply 9 stacks of poison on foe when hit” and “plague enemy’s nearby” - rest into +% area.

Rogues max the amount, attack speed, rest into minion CD reduction and dmg.

Warrior max the amount, max attack speed, get the +100% poison chance on hit. Rest into dmg / survival or +% melee area.

Reaper Form I haven’t checked the tree yet, so I’ll have to check… Maybe maybe something adds to minions poison or synergies with heavy int (e.g. reap) - otherwise buff dmg/survival/reaper Form duration.

Items would focus on survival, attack speed (for harvest to shine and get buff often), and buff damage for me and minions - and some Crit (while harvest has already 14% base Crit, this makes it easy to buff). So I’d use a 2h weapon with maybe base Crit - which, with 50% crit chance from Lich passive tree, gives harvest already 30-35% crit chance total - so I can use attackspeed prefix and melee Crit chance - or add Necrotic damage, whichever scales better. With gloves on attack speed, and 15% from Amulett base - we would easily get that over 100% attack speed for our harvest.

So harvest has immense ats + life healing, over +100 added melee Necrotic dmg due to int, and over 300-400% added dmg due to passives.

Minion get +500 base health and +400% dmg due to massive int, additional +300% dmg from harvest and the +150% poison dmg, and have 150-250% chance to poison on hit each.

Idols could buff minion attack speed by 60-80%, so minions themselves would have, with their specialization tree, 120-150% attack speed to apply that poison. Which is 9 minions total with a 150-250% chance to apply poison on hit very fast, with +850% dmg only from skills, passives and intelligence.

Not added in most of the possible stats from items yet, other than int and my weapon.

One I wanted to try out after marked for death has been removed - because Melee Lich with Soldiers!

Because Int and passive tree buffs every skill dmg wise and harvest becomes viable as dps, minion buffer and life-healing skill, and the minions could get their share too - easily scalable to +1000% dmg with items.

What ya guys think - anyone tried something similar?

Edit: calculating in my head, harvest would have 85 base dmg from weapon, +120 Necrotic Melee from int - which makes 200 base dmg. Add 400% dmg from passive tree, makes 800 dmg. With Melee Crit chance, we have 50% crit chance, and attack very fast, every 6th hit could Crit for over 10k dmg. anything that minions add to the table (especially single target dps due to poison) should make this really fun in practice too