Hello Traveler and welcome to my 2H Warpath Sentinel guide for Beta 0.7! Do you like nonstop crits and 1-2 shotting enemies? Endless life leech that allows you to stand in even the juiciest ground effects unharmed? Do you enjoy the complex and intricate play-style of holding down right-click for several minutes and periodically lunging to refresh your buffs and zoom around the map? If so you’ve come to the right place!
This guide is open to all feedback and constructive criticism is welcome. I will be doing constant edits to improve formatting, post updated skill/passive trees, other improvements, and more videos. That said let’s get into it!
Latest Passive/Skill Tree Update: Beta 0.7.0G May 17, 2019
Gameplay - Arena Waves 250-275
Arena waves 250-275 using the latest level 95 updated version of the build… featuring an Overheated Toaster PC at 3:30!
This build is focused on a strong but simple playstyle. I am sure we are all very familiar with the Cyclone Slayers and Whirlwind Barbarians of the genre…not particularly demanding mechanically or mentally, capable of most if not all content, FUN! and perfect for watching Netflix on the other monitor or unwinding after a long day at work.
For the build we will be stacking physical damage with attack speed and lots of crit and crit-multi. It makes use of the Paladin’s Holy aura for extra passive buffs and an on demand burst, and uses Lunge for mobility and more defensive buffs that can be refreshed by lunging into more mobs.
We have 2 active cooldowns - Ring of Shields and Holy Aura’s on-use-effect, you should be able to pop both of these fairly often while still DPSing with Warpath uninterrupted. They improve your survivability and defense immensely!
Occasionally during long waves you will run low on mana at which point you can pop Rebuke (sometimes in the middle of a pack of mobs) to quickly fill your mana bar back up, explode for massive AoE physical damage, get even more buffs, and resume spinning and winning baby! For an idea of the playstyle please refer to the video above
We will be focusing on reducing the mana-drain and juicing the damage as up as high as possible while being able to maintain “infinite” spinning and actually slowly gaining mana back while doing so.
While leveling you may want to invest 1-2 points into the life leech node if you don’t have a good roll on your weapon. Once you have a good polearm with sufficient %melee leech you can drop the nodes for more mana-regen/cost-reduction to smooth out the playstyle
For lunge we will be stacking cooldown and mana-cost reduction along with short strength/armor/protection buffs, allowing us to cast it constantly for only 1 mana and zoom all over the place! While leveling first grab Landsknecht (requires 2H pole-arm) and then Unstoppable, then fill in as you please. For increased mobility in the Monolith make sure to be lunging to barrels and boxes constantly to gain ground!
We use rebuke primarily to regen our mana very quickly during battle on the rare occasion it’s needed, and when specced provides a 15% movement speed and +300 elemental protection buff after use. First thing we go for is 4/4 Battle Meditation, then 2/2 Bide then 3/3 Aegis.
We will path immediately to 5/5 Fanatacism then 4/4 True Strike and Extreme Zeal, afterwards fill in the rest as you please.
5th Skill spot:
Currently unused until they add a tree for Ring of shields [RS] or Ephmeral Stance [ES] at which point we can figure out what will synergize best with the build.
In the hotbar slot we are using RS which gives a solid 3x150hp minions that soak ranged attacks, taunt, and scale in HP with your strength (+10hp per 1 point of strength). Once we have an actual tree hopefully we can increase their duration, provide additional damage or defense while theyre active, or lower the mana cost and cooldown to maintain near 100% uptime for another nice defensive layer.
After getting the initial 20 points into Sentinel we spec 10 points into Paladin next to get Holy Aura before starting on the Forge Guard tree to hit those juicy crit nodes near the top, then finishing off the extra 4 points in Sentinel and starting on Void Knight. Current tree as of level 95:
Note that there is a visual bug and there are actually 24 points placed in this passive tree!
I never started into this tree until I finished getting the crit nodes at the top of the FG tree. I will be putting the final 5 points from leveling 95-100 into 10/10 Abyssal Endurance for the HP/protection and extra crit-multi
The only Unique piece of gear you may want to use is Titan Heart for the massive %Health boost until you’re able to craft a nice rare chest with 3xT5 or better at which point the additional protection and stats edge out Titan’s Heart. The build no longer uses Fighting Chance gloves as we were giving up too much defensive stats for the minor increase in damage over a pair with attack speed.
For your 2H weapon you want a Sovnya pole-arm at end-game, and whatever you can come across leveling. Due to the extra base crit a pole-arm offers nothing comes close to matching the damage. Our Lunge skill setup will also not work without one. Try to find one with at least 9% critical strike to craft on!
As with most builds in this game, in order to optimize you will need to craft most of your own gear for the best affixes but especially your weapon in order to maximize damage output, which in turn increases your life leech rate, and effectively increases your survivability too. As for defensive stats they are pretty self explanatory as in every other ARPG. We will be stacking HP, resistances aka protection, and armor.
I will give a quick affix priority list for each piece of gear and the best base for our build to craft on. Pics to be added once I have gear worthy of being shown.
This is the area most open for debate as we have no concrete stat-weight values and everything I’ve done so far has been through testing on the dummy and other feedback
Glancing Blow > Strength > %Health > +Health
Weapon: Sovnya with 9% or higher Crit
Melee crit > +Physical Damage > Attack Speed > %Physical Damage > Crit-multi > %Melee Damage Leeched as Health > Protection
Glancing Blow > Strength > %Health > +Health > Protection
Amulet: Jade or Silver
Attack Speed > Crit-multi > Physical Damage > Critical Strike > Strength > +Health > Protection
Critical Strike > Glancing Blow > Protection > +Health
Attack Speed > Glancing Blow > Strength > %Health > +Health > Protection
Glancing Blow > %Health > Protection > +Health
Glancing Blow > Strength > Movement Speed > +Health > Protection
Relic: Radiant Crest
Crit-Multi > %Physical Damage > Critical Strike > +Health > Protection
As beta continues towards release and all kinds of tweaks and adjustments to balance and other systems are made I will do my best to update the guide to reflect the changes.
Thank you very much for taking the time to come check out the thread, I hope some people are able to put it to use and spark some discussion about possible changes and improvements to be made.
If you’re interested in a Meteor Sorcerer build check out my other guide here!
May all your lewtz be fat,