Black Hole - Gravity's Guile doesn't apply Physical tag to skill

Allocating Gravity’s Guile doesn’t add the physical tag to Black Hole.

Edit: As a sidenote, it might be useful to know how often it hits in the tooltip. That goes generally when things have a hit element where the hit frequency isn’t specified.

The damage tags are for damage conversion not just added damage.

Is that intended? Seems to me it’d be more interesting if it gave the tag, opening up more options for scaling or specializing the skill.

Yes, that is intended. If a skill has multiple damage tags (say, phys & cold) then the damage would be split equally between the two elements as well as determining the damage you get from adaptive spell damage. The physical damage added from the node would still be increased by +% physical or +% spell damage, etc.

Ah, I didn’t consider how adaptive spell damage would work. Fair point.

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