I couldn’t find anything recent that referred to pathing. But it’s something that could be improved! For example, if I right-click on a breakable object, depending on where I started, it’ll either bring me there and break it, or it’ll go somewhere nearby, and I’ll have to figure where to navigate to, to get at the right angle to break it.
Generally, pathing has been fine; it’s mostly with respect to the breakables that could use some improvement. Thank you!