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Beta 0.7 Patch Notes


#1

The wait is almost over! Beta will be live at 2019-04-30T16:00:00Z. The website and login will be down for up to an hour beforehand.

Here are the patch notes!

Campaign

  • Implemented a new prologue chapter to better introduce the player to the game world.
    • Set in the Divine Era
    • 7 short zones with NPCs and quests
    • Includes basic tutorials and new story details
  • Added the rest of Chapter 3
  • Added Chapter 4
  • Added a crafting tutorial quest to the Outcast Camp.
  • Added a quest to introduce the player to the Monolith and Arena.
  • Moved the entrance to The Smelting Halls to near the end of the Armoury. This should improve navigation of the area.
  • Polished the events in the Lower District.
  • Increased the xp requirements for skill and character levels to better suit the amount of content in the Beta.

The Monolith of Fate

  • A brand new endgame system for when you have completed the campaign but want to continue advancing your character.
  • Start your journey by choosing from two random combinations of zone layout and a modifier for the enemies.
  • Complete the zone’s objective, then receive a reward and choose again.
  • As you progress, the modifiers from each zone carry over for several future zones. This means that you can influence how the challenge ramps up by thinking of what’s best for your build and managing how many modifiers are active at once.
  • This is an early version of our vision for the Monolith. Over time, we will be adding more options and depth to the system.

Arena

  • The Arena is now accessed using keys which drop during the Monolith of Fate or Arena.
  • The Arena now scales much more rapidly than before.
  • Once you die in the Arena you cannot return until you have another key.
  • Deaths in the Arena do not count for the purposes of ending hardcore characters and removing the “Deathless” status from a character.

Steam

  • Last Epoch is now available through Steam! https://store.steampowered.com/app/899770/
  • You can now link your Last Epoch account to your Steam account. You can find a support article with step-by-step instructions on this process here.
  • Linking your accounts allows you to:
    • Receive a Steam key to play through the Steam client
    • Automatically login when playing through Steam
    • Login to the website using your Steam account
  • Users who buy the game via Steam will create a Last Epoch at the first startup and they will be automatically logged in afterwards.

Cosmetics

  • The Kickstarter Sylpine pets are now implemented. There may be some accounts that are not updated yet, and we will continue to work on getting everything up to date.
  • The Beta exclusive pets, the Skullen, have been implemented. New Beta packs will be available at https://www.lastepochgame.com/supporters when Beta launches.

Acolyte

  • Added an augment tree for Mark for Death.
  • Increased Marrow Shards’ damage by 20%.
  • Transplant
    • Now costs 13% of your current health instead of 50 mana.
    • Added a 3 second cooldown.
    • Increased damage by 25%.
  • Changed the health decay of Wraiths. The duration of wraiths that are not taking damage scales less with increased health than previously.

Mage

  • Added an augment tree for Teleport.
  • Reduced Black Hole’s base pull strength.
  • Elemental Nova
    • Increased the damage of the base nova (before specializing) by 20%.
    • Increased the damage of Lightning Nova and Ice Nova by 20%.
    • Increased the damage of Fire Nova by 18%.
    • Increased the freeze rate of Ice Nova by 33%.
  • Added 2 crit focused nodes to Meteor.
  • Snap Freeze
    • Now freezes for a base 2 seconds (up from 1.2).
    • Now has a 10 second cooldown (up from 6 seconds).
  • Snap Freeze is now unlocked at level 4 and Fire Shield is now unlocked at level 9. This should help the early game for Mages as Snap Freeze is a powerful crowd control.
  • The Reactive Ward passive now grants 10 ward per point (up from 7) and has a cooldown of 12 seconds (down from 17)

Primalist

  • Added activatable abilities for all Companions. When a Companion is active, the summon skill is replaced with a secondary ability. If you can have multiple of the same Companion summoned, the ability changes when you are at the maximum.
    • Wolf - Howl, a stacking buff that increases your damage and your minions’ damage by 10% for 4 seconds.
    • Sabertooth - Flurry Swipes, which causes your Sabertooth to make three melee attacks in short succession.
    • Bear - Bear Roar, a debuff which fears all enemies near your Bear causing them to run away.
    • Scorpion - Poison Nova, which poisons enemies around your Scorpion for twice as long as normal.
    • Spriggan - Healing Wind, which heals all allies around your Spriggan over time.
  • Companions are now resummoned on zone transition, this means that any minion stats you gained since you summoned them will be applied when you switch zones.
  • Fury Leap
    • Fury Leap’s cooldown can only be reset once every 5 seconds.
    • The node that granted increased movement speed on landing has been replaced by one that grants you and your minions increased damage on landing.
    • The rage node that grants increased attack speed on landing can now have a maximum of 3 points allocated (down from 8).
    • The crit multi node now adds 25% multi per point (down from 50%) and has a maximum of 6 points (down from 8).
    • The pull node now grants 100% chance with a maximum of 1 point (rather than 25% chance with 4), but requires 3 points in the previous node (up from 1).
    • The stun chance node now grants 35% increased stun chance per point (up from 25%) and can have 6 points allocated (up from 5)
    • Regain Stamina now grants 5% chance to reset cooldown on kill per point (down from from 10%), but can have 4 points allocated (up from 3)
  • Serpent Strike
    • Added a new node that adds poison chance and poison duration.
    • Added a node that buffs your existing Primal Serpent instead of summoning a new one when a new one would be summoned.
    • The poison projectile node now reduces poison duration by 35% rather than reducing attack speed by 20%.
    • The projectile created by the poison projectile node no longer has 50% reduced poison effect, but now has 35% reduced poison duration (this is a buff in most circumstances).
    • Removed the node that removed the poisoning projectile.
    • Adjusted some connections and requirements.
    • Increased plague damage by 50% and spread range by 20%.
    • Primal serpents now gain 4% increased health and damage for each point of strength or dexterity.
  • Reworked the Summon Wolf Tree
    • Added several new nodes including
      • +1 maximum companions
      • Your wolves cannot be stunned
      • Your wolves’ damage and health scales with your attunement
    • Redid most of the connections on the tree, increasing connectivity
    • Removed nodes that reduced the mana cost and cooldown of summon wolf
    • Adjusted some existing nodes
  • Swipe
    • Added a node that makes Swipe scale with Attunement.
    • Battle Howl now grants 12% increased damage per stack but can only stack twice.
  • Spirit Wolves (Swipe) and Claw Totems (Swipe and Summon Bear) now scale with attunement.

Sentinel

  • Added an augment tree for Rebuke.
  • Changed Juggernaut stance
    • Old Stats
      • 40% less damage taken
      • 20% less movement speed
      • 40% less attack and cast speed
    • New Stats
      • 50% more armour
      • 15% less damage taken
      • 15% less crit chance, movement speed, attack speed, and cast speed
  • Removed Dark Fissure. Shield Throw is now unlocked in its place.
  • Warparth no longer snapshots stat buffs, meaning that if you have a temporary buff when you start channeling it will expire on time instead of expiring when you finish channeling.

Beastmaster

  • Increased Summon Bear’s Briar Thorn damage by 75% and reduced its cast distance to 6m (down from 7m).
  • Ancient Call no longer disables minion health regen, but instead reduces minion health regen and health leech by 50%
  • Hunter’s Emanation now causes the healing from Hunter’s Restoration to apply to your minions as well.
  • Added a new passive node that grants you and your minions +2 melee physical damage per point.
  • Re-ordered early passive nodes.

Druid

  • New mastery class!
  • Added Spriggan Form. You do not regenerate mana while transformed, and return to human form if you run out of mana or choose to. While transformed, your skills are replaced with the following:
    • Root Wall, which summons a line of roots to block enemies.
    • Summon Vines, which summons 4 temporary poisonous vine minions
    • Healing Totem, which summons a totem to heal allies at range.
    • Vale Spirit Bolt, a spell which hurls a bolt of vale lightning at the target.
  • Added Werebear Form. You do not regenerate mana while transformed, and return to human form if you run out of mana or choose to. While transformed, your skills are replaced with the following:
    • Ravage, a melee bite that debuffs enemies.
    • Charge, a dash towards a target enemy that has knockback.
    • Roar, a spell which slows enemies and causes them to run away.
    • Werebear Swipe, a melee attack that hits all enemies in front of you with high damage scaling.
  • Entangling Roots and Summon Spriggan are now unlocked from levels in the Druid mastery rather than levelling as a Primalist.
  • Changed Summon Spriggan’s aura
    • No longer increases health regen by 50%
    • Now heals for 10 health every second
    • The node that used to make the aura grant 25% increased health regen per point, now increases the aura’s healing by 40% per point
    • Added a new node that causes the aura to restore 100% more health to minions per point

Forge Guard

  • Added Forge Strike, a melee attack that hits all enemies in front of you and has a chance to manifest temporary weapons to fight by your side when it kills an enemy.
  • Added Molten Blade, a slashing attack that sweeps a wide area with a blade of molten steel. Penetrates 100 armour and fire protection.
  • Added Manifest Armour, which manifests an animated suit of heavy armor that attacks slowly.

Lich

  • Added Reaper Form: Increases your physical abilities and grants you the Reap ability. While in Reaper Form your health degenerates over time at an increasing rate. You cannot die while in Reaper Form, and will instead return to your human form when you run out of health.
    • Reap: A short ranged melee dash with a short cooldown.
  • Wave of Blood now scales with intelligence (4% per point).
  • Soul Barrier now has a cooldown of 12 seconds (down from 15).

Paladin

  • New mastery class!
  • Added Holy Aura, which passively grants added elemental protection and vitality and when activated grants 200% increased stat effects for 4 seconds. Has an augment tree.
  • Added Healing Hands, a targeted area healing spell.
  • Added Sigils of Hope, which summons a sigil that orbits you for 20 seconds granting nearby allies health regen and added fire damage.
  • Added Judgement, a powerful melee attack that leaves consecrated ground, which debuffs enemies and heals allies.
  • Added Smite, a bolt of holy fire that descends from the sky directly onto a targeted enemy and heals nearby allies.

Spellblade

  • Added Shatter Strike, a cold melee attack that hits an area around you, culling frozen enemies at low health.
  • Added Enchant Weapon, which passively grants your melee attacks 15% more elemental damage and increases to 50% for 5 seconds when activated.
  • Changed Flame Reave’s Reaving Assault
    • 4% increased attack speed for four seconds on hit.
    • Can stack up to 3 times per point.
    • 4 points maximum.
    • Previously it could stack infinitely and had less max points.
  • Added a new passive node than grants dexterity and additional damage to elemental melee attacks.
  • Lightning Rider’s buff now lasts 4 seconds and cannot stack.
  • Storm Duelist now grants lightning damage and shock chance instead of dexterity and melee shock chance.
  • Replaced Decimation Blade with Triple Strike, which grants intelligence and adds damage to elemental melee attacks.
  • Reordered several nodes.

Shaman

  • Added Avalanche, a channeled spell that pummels enemies in a target area with ice and snow.
  • Added an augment tree for Storm Totem.

Void Knight

  • Devouring orb cannot cast more than one void rift every 0.1 seconds. This means that if you kill multiple enemies at once it will only cast one void rift.

New Uniques

  • Boulderfists unique Lagonian Gauntlets
    • 160% increased melee stun chance
    • +160 armour
    • +60 health
    • You cannot leech health
  • Chimaera’s Essence unique Jade Amulet
    • 140% increased damage while transformed
    • 10% increased move speed while transformed
    • 20% reduced armour and protections while transformed
  • Eterra’s Path unique Brigandine Boots
    • You and your minions have 20% increased movement speed
    • You and your minions have 80% increased healing effectiveness
    • Every second if you are moving you have a 20% chance to cast Summon Vine or Entangling Roots
  • Hammer of Lorent unique Sledgehammer
    • +20% chance to chill on hit
    • +1 melee physical damage per level
    • +1% melee stun chance per level
  • The Last Laugh unique Ancient Blade
    • Instantly kill enemies that are below 15% health
    • +5% melee critical strike chance if you have less than 100 dodge rating
    • +30 melee physical damage
    • +5 strength
  • Prism Wraps unique Leather Coat
    • -30% elemental damage taken
    • +30% increased damage
    • +30% leech with elemental hits
  • Rainbow Edge unique Eastern Blade
    • +7 melee fire, lightning and cold damage
    • +20% ignite, chill and shock chance for melee hits
    • +25% critical strike multiplier
  • Reach of the Grave unique Necromancer Wand
    • Your minions’ spell and bow attacks deal 100% increased damage.
    • Your minions leech 10% of damage dealt by their spell and bow attacks as health.
  • Riverbend Grasp unique Leather Gloves
    • 15% chance to throw an axe at a nearby enemy on hit.
    • +60% increased throwing damage
    • +100% increased dodge rating
    • +40 health
  • Soul Bastion unique Imperial Shield
    • +10% block chance
    • +500 block protection
    • Gains a Soul Charge on kill, which lasts for 10 seconds
    • At 5 Soul Charges, casts Soul Eruption, which applies Mark for Death to 5 enemies and yourself.
  • Wing Guards unique Iron Gauntlets
    • +120 dodge rating
    • +40 health
    • 35% increased melee attack speed
    • You cannot deal critical strikes

Uniques

  • Increased Unique and Set drop rate
  • Bone Harvester
    • Now grants 45 melee necrotic damage (up from 25)
  • Draalsting
    • Now grants 175% increased poison damage (up from 75%)
  • Deathrattle
    • Now grants 140% crit multi for minions (up from 40%)
    • Clarified an affix to “Your minions take 20% increased damage”
    • Now has the Turquoise Amulet base type.
  • Reworked Decayed Skull
    • Now grants 80% increased void damage (up from 40%)
    • Now grants 20% of void damage taken as physical (up from 10%)
    • Added “20% of necrotic damage taken as physical”
    • Added “80% increased necrotic damage”
    • Now has the Dome Cap base type
  • Doublet of Onos Tull
    • No longer increases the damage taken by minions.
    • Added “100% increased bleed duration for minions”.
  • Dreamthorn
    • New affix: +250 block protection.
    • New affix: +125 void penetration
    • Now grants +25 melee void damage (up from 15).
  • Exsanguinous is now a Noble Raiment.
  • Eye of Reen now gives +25 melee fire damage (up from 15).
  • Fighting Chance now gives 15 health on kill (up from 10).
  • Isadora’s Gravechill is now a Noble Gloves.
  • Isadora’s Revenge is now a Bronze Casque.
  • Renamed The Monolith to The Slab
  • Preparation
    • Now named Yrun’s Wisdom.
    • No longer grants 40 armour.
    • No longer grants 20% more armour when above 65% health.
    • Now grants 100 health (up from 25).
    • Added “100% increased freeze chance”
    • Added “+30 melee cold damage when above 65% health”
    • Added “30% of melee damage leeched as health when below 65% health”
  • Stormbreaker
    • Now grants 30 melee lightning damage (up from 17)
    • Now grants 30% of physical damage taken as lightning (up from 20%)
    • New affix: +30% of lightning damage leeched as health
    • New affix: 150% increased lightning protection
    • No longer grants 50% increased lightning damage
    • Now has the Lagonian Hammer base type.
  • Titan Heart is now a Copper Plate
  • Torch of the Pontifex
    • Now grants 13 spell necrotic damage (up from 10)
    • Now grants 130% increased fire damage over time (up from 100%)
    • Now grants 13% increased fire damage taken (down from 15%)
    • New affix: 130% ignite chance
    • Now has the Great Mace base type.
  • Volcanus
    • Now grants 37 melee fire damage (up from 17)
    • New affix: flame shards deal 8% increased damage per point of intelligence or attunement.

Items

  • Changed item colours
    • Magic items with 1 and 2 affixes are now blue (there is no longer any colour difference between items with 1 and 2 affixes).
    • Magic items with 3 and 4 affixes are now yellow (there is no longer any colour difference between items with 3 and 4 affixes).
    • Set items are now green.
  • Added many new item base types, mostly for mid-late levels.
    • 4 new body armour types
    • 3 new helmet types
    • 3 new glove types
    • 3 new boot types
    • 2 new belt types
    • 3 new 1h sword types
    • 2 new 1h axe types
    • 3 new shield types
    • 2 new ring types
  • Spaced out the level requirements for sceptres, wands, 1h swords and 2h swords, axes and maces. This will smooth out the progression of base types throughout the campaign
  • The Acolyte now starts with an Acolyte’s Sceptre (which does not drop naturally) rather than a burning branch.
  • Changed the glancing blow prefix
    • Max value is 17% (down from 21%).
    • Is now a hybrid affix and also adds up to 50 armour.
    • Now also spawns on all items except weapons.
  • Updated rune descriptions to reference instability rather than fracture chance where relevant.
  • Imperial shield changed to Tower Shield
  • Ancient shield changed to Imperial Shield
  • Different shield base types now have different 2D art
  • The sprites of the longsword and broadsword are no longer stretched

Mechanics

  • Changed the stun formula to take ward into account, making increased stun chance more useful and preventing ward heavy builds from being more vulnerable to stuns.
    Old:

    New:
    stun%20new

Animations

  • Refined all animations for the Acolyte, Mage, Primalist and Sentinel. Now that their new models and animations have been complete for a while, we had the chance to improve the quality of each animation.
  • Added a new animation for Judgement.
  • Added a channeling animation for the Primalist (used with Avalanche)

UI

  • Added unique backgrounds to the passives for each base class and mastery class.
  • Added an option for a healthbar to appear directly above the player’s head (off by default).
  • Added an xp bar for specialized skills, visible on their augment trees.
  • Added icons to NPC dialog to indicate if a response will lead to background information, a quest, or end the conversation.
  • Added a description of each base class and mastery class to the character creation screen.
  • Added a slider for adjusting controller pointer speed.
  • Added a realtime clock to the top of the minimap.
  • Streamlined the minimap and quest tracker to take up less space
  • The world map now centers to your current location.
  • Improved the appearance of item tooltips.
  • Uniques now display each stat separately in item tooltips.
  • Updated the appearance of descriptions and tutorials for the passives and skills windows.
  • Updated the quest objective arrow to stand out more
  • Updated the potion display with new icons.
  • Updated the quest rewards window and moved it to avoid overlapping with dialogue.
  • Improved the appearance of the input menu.
  • Improved the layout of the quest journal.
  • Improved the appearance of the gamepad radial menu.
  • Improved the appearance of the shop interface.
  • The shop window now shows your current gold.
  • You can now stop tracking objectives for a quest via the Quest Journal (J).
  • Improved the quality of ward visuals
  • Moved the shard creation message into the crafting window
  • Added a new icon for gold.
  • Added missing entries for some windows to the action bar menu.
  • You can now select “no ability” from the skill flyout menu.

Graphics Settings

  • You can now choose which monitor the game displays on (requires a restart).
  • Added support for different light rendering modes which can improve performance (at the cost of quality) in some scenarios.
  • Screen Space Reflections now vary with Master Quality, making the performance cost more granular.
  • Added more Levels of Detail for common objects in the game, meaning on lower graphics settings less detailed models are used for better performance.

Chat

  • Replaced the chat backend, allowing for better speed and functionality.
    • There isn’t much difference for now but there will be more changes in the future
  • There is now a profanity filter.

Visuals

  • The Acolyte now has a helmet model.
  • Updated visuals for Serpent Strike.
  • Updated Fireball’s projectile
  • Updated Elemental Nova’s nova effects (base and individuals)
  • Updated the Fear ailment’s visual.
  • Improved Ice Ward’s visuals.
  • Replaced most void masses in zones with different ones
  • Adjusted settings for lightning effects, which should make them look better in some situations.

Sound

  • Added 3 new pieces of music for the Prologue.
  • Added sounds for the following new skills:
    • Avalanche
    • Healing Hands
    • Holy Aura
    • Judgement
    • Shatter Strike
    • Molten Blade
    • Sigils of Hope
    • Smite
    • Werebear abilities and transform
    • Wolf Howl
  • Added new sounds for Warpath and summoning a Sabertooth.
  • Added a drop sound for Unique items.
  • Added an entrance sound for each class on the character creation screen.

Enemies

  • The delay on healing after not taking damage is now doubled for monsters with a chance to dodge.
  • Dodge change monster modifiers now give smaller amounts of dodge rating, making affected monsters easier to hit.
  • A monster can no longer simultaneously have the "heals after damage taken" and added dodge chance modifiers.
  • Enemies that heal when not taking damage now have a 3 second delay before the healing begins (up from 2.5 seconds).
  • Reduced the damage dealt by Venom Weavers’ projectiles by 25%.
  • Reduced Umbral Pursuer stun avoidance.
  • Reduced Umbral Pursuer damage by 20%.
  • Reduced the damage of the temple guardian’s fireballs by 14%.
  • Venom Weavers now fire three projectiles per burst, down from four.
  • Reduced the damage of Void Touched Spriggans by 20%.
  • The void damage auras used by rare Void Mauls and Umbral Pursuers deal 25% less damage
  • Voidfused Earth’s attacks are now resisted by minions.
  • The Effigy of Oblivion now spawns at later levels which reduces its damage at end game.

Bug Fixes

  • Fixed fracture chance being 6% higher than stated when adding a new affix.
  • Fixed fracture chance being 1% higher than stated in other scenarios.
  • Fixed a bug where item fracture chance would not update after adding a new affix with a glyph of the guardian.
  • Fixed ability and menu hotkeys not working on login and in some situations with search boxes.
  • Fixed a bug where opening Hungering Souls’ tree would cause the shop to stop working (yes, really).
  • Fixed a bug where the skill xp gained from levelling up was not saved. This could result in you gaining a skill level twice, gaining a skill point each time.
  • Fixed a bug where exiting the game shortly after a skill levelled up could result in specialised skills having the wrong number of total skill points.
  • Fixed the ascend button for masteries not appearing if you were previewing passives when it became available.
  • Fixed chat appearing on the character creation screen.
  • Added a failsafe for the portal failing to spawn at the end of Last Refuge Outskirts.
  • Fixed a bug where lightning blast always cost 5 mana (rather than 3) and the chain node did not correctly add 2 to mana cost per point.
  • Fixed a bug with fireball’s mana cost ended up very high when it was supposed to cost 0 mana.
  • Fixed Mana Strike’s Teleporting Strikes node casting directly on top of the player, effectively causing the skill to be unusable.
  • Fixed the Rush of Sacrifice node for Shield Rush not removing the skill’s cooldown.
  • Fixed the Thorn Totem’s additional duration node not working.
  • Fixed Serpent Strike’s nodes that granted stats to your Primal Serpent not working.
  • Fixed Thorn Burst node that makes it cost 0 mana while you’re using a 2h weapon wasn’t working.
  • Fixed Swipe’s Shamanistic Presence node not working.
  • Fixed a bug where Fury Leap’s cooldown could be reset by the regain stamina node when you killed an enemy with fury leap, instead of only kills from other skills.
  • Fixed a bug where some sources of increased Meteor damage would not work with meteor shower.
  • Fixed a bug where Harvest cost 5 mana instead of 0.
  • Fixed Vengeance using the old style of void essences. They now work the same as the Void Knight’s passives.
  • Fixed companions not having overhead healthbars if they were previously downed.
  • Fixed the Frenzy node for Sabertooth displaying a requirement of 1 when it required 2 points in the previous node.
  • Fixed Volatile Reversal displaying that it gained 2% mana efficiency per point of attunement (it costs no mana).
  • Fixed Mana Strike mistakenly saying it has 50% added damage effectiveness (it hasn’t for a very long time).
  • Frenzy Totem and Storm Totem can no longer be placed in inaccessible locations.
  • Fixed the Void Knight’s Woe passive not working.
  • Fixed the Sorcerer’s Reaction Point passive adding to mana cost instead of subtracting
  • Fixed River of Bones not granting stats.
  • Fixed the Void Knight’s Void Corruption node not working on relog.
  • Fixed the Swipe node that replaces Swipe with basic melee while it’s on cooldown not loading properly.
  • Fixed Empty the Graves not giving enough armour.
  • Fixed Reactive Ward not scaling per point.
  • Fixed the Primalist’s Survival of the Pack giving added damage instead of increased damage.
  • Fixed passives that required exactly one minion applying multiplicatively instead of additively.
  • Fixes the Lich’s Mental Cacophony node having incorrect requirements.
  • Fixed the Beastmaster’s Steel Teeth passive not unlocking when it should.
  • Fixed Taste of Death having incorrect wording.
  • Fixed added minion health regen affecting the “increased minion health regen” stat in the character sheet (such as from the Necromancer’s Blood Armour).
  • Fixed a bug where on kill effects could proc multiple times on the same enemy. This resulted in Torch of the Pontifex spawning far too many minions.
  • Fixed a camera issue in the south of The Council Chambers.
  • Fixed some objects blocking the camera in The Lower District.
  • Fixed a wall obscuring the camera south of the Last Refuge Outskirts wave fight.
  • Fixed a bug where monsters could spawn on the wrong side of a wall in the Precipice
  • Fixed fury leap’s targeting on controllers.
  • Fixed some bugs with right click to equip.
  • Fixed a bug where Venom Weavers could cause hits that deal mostly necrotic damage to stop working.
  • Fixed a bug where rare monsters were granting much less xp than intended.
  • Fixed spriggan enemy corpses blocking projectiles
  • Fixed a bug where enemies whose rare variants had a larger health increase than usual would not start at full health
  • Fixed hostile neutral enemies having floating health bars even if enemy healthbars were disabled.
  • Fixed a visual issue with Torch of the Pontifex.
  • Fixed a bug with Frenzy Totem’s particles.
  • Fixed scaling issues with the Acolyte’s summon vfx.
  • Fixed a visual issue with Hiveless Phrax
  • Fixed the Mark for Death visual persisting long after the ailment expires.
  • Fixed search visuals (grey out and glow) on passives.
  • Fixed the crafting window’s help screen being hidden under the inventory.
  • Fixed line breaks in the alt tooltips for nodes not working properly.
  • Fixed framerates higher than native refresh rate not working.

Steam/website release question(s)
Last Epoch Is Now Down for Maintenance
New Issues with Ward Changes
In Patch 0.7.1 Unique Items and Set Items Will Be Shown on the Minimap
#2

HYPE Train!


#3

Have fun everyone!


#4

Gj :slight_smile:


#5

You guys/gals are doing amazing work, so excited!


#6

Looks awesome! I can’t wait to play. Hopefully multiplayer is added soon after. :slight_smile:


#7

Oh WOW! Hyped for tomorrow! Thanks for all your hard work!


#8

HYPE
Good luck for tomorrow!


#9

Awesome!! So stoked!


#10

Tomorrow is going to be awesome. Hype!


#12

Wow, you guys have been busy, can’t wait to log in!


#13

Wow, so exited and can’t wait for playing!


#14

Congrats!! Cannot wait to dive into the new content!!


#15

Let’s get this party started!


#16

Wow this is huge! The game has come so far, so fast. Congrats!


#17

Pally is looking so clean :smiley: cannot wait!


#18

Few more hours before the fireworks!
Good Luck :slight_smile:


#19

So excited!


#20

a bit of a contradiction there @Hackaloken :wink:


#21

Awesome work by everyone at Eleventh Hour!
These patch notes are incredible and really showcase the dedication this team has to creating a great game. I’m reeling from all the content in here.
Who else is #TeamWerebear?