I declare from this day forth Beta 0.7.5 shall henceforth be known as the “One Shot” patch. Why is this happening ? Ill tell you why. Because right now the only way to kill us is with one shot mechanics. Now I am not upset at all. I am actually fascinated with the process you guys are going through with the game. Whats the main problem you ask ? Well here it is.
- % damage leeched as health
This wouldnt be as big of a deal if player damage wasnt so high AND player health so low but that is where your design is now. I posted that this is a problem in another thread so I wont rehash. Im going to give an extreme example of what is happening.
Player A has 10 max hitpoints. He hits for 1 million damage. He has a 1% damage leeched as health affix. AKA the only way you can kill him is by doing 11 damage and that is what is happening.
The good news is this is fixable and just requires balance…
Remove the %. It is the easiest way to fix it short term. Remove every single leech % there is in every class, every affix. No exceptions.
OR…if you refuse to change the amount of leech players are getting, you could drastically increase health and/or lower all damage. That would also fix the problem but would require more balancing and is a more complicated fix (although it might be the best answer)
Full disclosure…This post was brought on by 11 one shots my poor paladin in suboptimal gear is enduring in arena right now. I am slogging through and my little guy is braving it the best he can but man is this rough. It will get better once he gets better gear but this is a beating right now…1000 hit points and I am taken from full health to dead by 2 of the champion mobs and their specific spells (Earthquake and Holy Nova??) unless I kite or use mob pathing or mob AI against them.
Other issues contributing to this are Glancing blows, Player Critical chance % being so high (still), and Critical strike avoidance but those topics are for another thread.