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Beta 0.7.0d Patch Notes


#1

Arena

  • Dying in the Arena now ends a Hardcore character and removes the Deathless tag, as it does on the outside.
  • The start next wave panel now has an option for leaving the arena and claiming rewards.
  • Selecting this option takes you to a small zone containing a reward chest and a portal back to The End of Time.
  • If you die in the Arena instead of choosing to exit then you cannot claim these rewards.
  • Made Arena Key drops more consistent
    • Can no longer drop from the monolith chest with less than 5 timelines conquered
    • Guaranteed drop when timelines conquered is a multiple of 5
    • 5% drop chance when timelines conquered is greater than 5, but not a multiple of 5

Monolith

  • Increased the density of enemies in the monolith (by around 15%, varying from zone to zone)

Performance

  • Fixed an issue with the outline system (glowing effect around enemies and allies) that caused the effect to be reapplied every frame
    • This system was quite old and was interacting incorrectly now that the engine has changed
    • In my testing, framerate in campaign levels improved by about 5 fps in combat (High preset, 1080p, RX 480 8GB, Ryzen 5 1600)

Skills

  • Rebuke
    • Cooldown changed to 5 seconds (up from 4)
    • You can no longer be stunned while channelling Rebuke
    • The increased maximum duration node now grants a 12% increase per point (down from 15%) and can have up to 2 points allocated (down from 3)
    • The increased health regen while channelling node now grants 25% per point (up from 20%)
    • Ailment Chance nodes grant 8% chance per point (up from 5%)
    • Increased ailment duration node grants 8% increased duration per point (up from 5%)
    • The armour and elemental protection nodes now apply while channelling and have higher values
    • Removed the node that granted stun avoidance while channelling
    • Removed the node that granted ward retention while channelling
    • Added 6 new nodes
    • Adjusted a few connections
    • Fixed a bug where taking a node that increased the cooldown recovery speed would almost half the cooldown
    • Fixed a bug where a node was giving 2000% increased armour per point instead of 20%
  • Vengeance
    • Added three new nodes centred around reduced armour and fire protection on hit.
    • Renamed Dark Blade to Iron Blade to better reflect its damage type.

Items

  • Glyph of Stability now causes a craft to add 5% to 45% less instability (used to be 80% less to 40% more)

Quests

  • Most objectives now explicitly state which zone you need to go to.

UI

  • Increased the opacity of NPC dialogue to improve visibility.
  • Chat now scrolls properly along with new chat messages.

Visuals

  • Updated Erasing Strike and Void Rifts
  • Updated Lightning Blast
  • Improved lighting detail in all desert levels. This will make this patch larger to download on some platforms.

Bug Fixes

  • Fixed being unable to view skill trees in the skills panel before you unlocked them by levelling up (you were able to in the past).
  • Fixed a bug where teleporting out the starting area in a monolith zone with a spire objective would result in the spires failing to spawn.
  • Fixed a bug where certain nodes could cause hovering over a skill icon to add an instance of attribute scaling to it each frame, causing severe fps drops or crashes. This is what led to the Primalist’s skill panel freeze issue.
  • Potentially fixed issues with starting the game via Steam on Mac and Linux.

[Tool] Spreadsheet for theory-crafting items
#2

Nice!


#3

Ignite still causes frame rate crashes and game crashes. I guess the streamer race just can’t be lit.


#4

Keep up the Great work EHG! This group of devs are amazing!

Diligence, Knowledge, and hardwork is all i see!

Tweezus


#5

Great work guys!


#6

6.2 GB via Steam :wink:


#7

Hype :cowboy_hat_face:


#8

Any news about the options “Resolution” and “windowed/full screen” changing when back to the menu ?


#9

Nice.


#10

Loving the changes, and constant patches! Keep it up EHG!


#11

so far 15+ minutes of testing on Primalist with wolves and canine agility no lag when trying to change skills or change points!


#12

Love the changes but I was hoping that Dark blade will start doing void damage, good patch anyway, thanks guys.


#13

Would you please consider refunding skill points on skill trees which are heavily changed (or at least for the removed nodes)?


#14

Make the minimap less transparent


#15

we are still waiting on a response from unity atm. its on my radar as one of the biggest items.


#16

Hell ya hc rips are back! Love ya guys thanks for the patch!


#17

Can you rework Soul Prisons visuals or skill entirely? Its terribly optimized and is cancer to look at all those projectiles that come together and lag like mad


#18

Pog!!!


#19

any information on how the rewards scale with leaving the arena?


#20

poggers!