Savage Bond: +1 Companions. Your minions do half damage unless you hit an enemy with a melee attack recently.
With the new Mastery Quest and Beastmaster coming with a +1 companion by default instead of the old way where minions had half leech, I’m wondering where this passive would ever be useful. If you need 4 minions, you have the Unique Helmet that gives +1 Companion. Since Beastmaster likes using Dodge as a defensive option, there is little incentive to go up to an enemy and use a regular attack, so the optimal way to go would be 4 minion skills + 1 melee skill. Question is, why would anyone take this option instead of using Frenzy Totem for better buffs all around.
You have Swipe, which is paltry unless you’re using Wearbear (a skill that is now Druid Exclusive), you have the Tempest Strike that gives nothing to pets, and you have Serpent Strike, which at least helps with Poison pets but is again obsolete by Frenzy Totem and its Poison Chance.
Savage Bond needs an overhaul for anyone to take this, especially with the Unique that gives +1 companion.