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Beastmaster Partner node

beastmaster

#1

The partner node reads “You deal 10% increased damage per allocated point if you control exactly one minion. Your minions gain 5% increased damage per allocated point. (0/6)”.

Should “exactly one minion” read “exactly one companion” instead, or will using a totem and a companion prevent the self damage increase from working? And if I’m using the Primal Serpent nodes on Serpent Strike and they summon a serpent will that prevent those nodes form working? The latter I assume does prevent it; the former seems very limiting.


#2

Im pretty sure it means companion. You can test it by looking at your damage stats on your character sheet © while you have a totem and when it dies :slight_smile:

Since theres another node that says “companion” id guess its just a typo.


#3

Thanks for the quick reply; I assumed it did. It’ll be a couple days 'til my beastmaster is high enough to test it myself and I’m not that patient :stuck_out_tongue:


#4

Just tested and holy shit, it counts totems.
Which means the talent is really weird. Id say steer clear from it.


#5

Yeah, there’s no way that node is worth giving up 1 or more companions and all totems. Thanks for testing it for me.


#6

Well I guess it for a melee warrior primalist who only uses one companion and no totems at all
but it weird that it in beastmaster. I feel that it should be in the druid tree with the one companion node = extra protection node.


#7

That seems like the idea, but what are you going to run for 5 skills then?

Leap, Serpent/Slice (edit: every time I type Slice I meant Swipe), Companion, Flanking Strike seem to be given. Unless you use both Serpent Strike and Slice the only other strength skill is Frenzy Totem unless I’m missing something. I am going to try it now using both the attacks and using the poison debuff nodes of Slice to supplement Serpent Strike but I just don’t see how that can be better than Frenzy Totem once it has a tree.

If you’re not scaling attunement it seems unlikely one of the healing spells is going to be better than Frenzy totem and just buffing your health on hit/life leech.

edit 2: I missed Werebear. It’s low enough in the druid tree that theoretically you could take that as well. It seems an odd fit but I haven’t tried it yet so I guess I won’t dismiss the idea yet.


closed #8

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