While I agree Avalanche needed a nerf, I was wanting to see if the recent bug with Shattered heavens was used when looking at the overall damage reduction.
When 0.7.4 hit I had about a 50-60 % decrease in overall avalanche damage. When I look at other builds and their damage in 0.7.4 perhaps this was too heavy handed, perhaps not. I do see other class mastery’s spells and abilities doing double the damage of avalanche now. What I noticed after 0.7.4b hit and this bug was fixed…
“Fixed a bug where the Shaman’s Shattered Heavens node granted 200% increased spell cold damage per point rather than 2 added cold spell damage per point.”
… I calculated Avalanche now had an overall damage reduction nerf of 70-75% from 0.7.3 levels. Is this about what you had in mind because it does feel a little over the top, much like the initial nerf to Black Hole for the mage.
And I am not even mentioning the huge nerf on the Avalanche tree for the node that grants you an increase to the amount of boulders that fall. I dont have the game up to tell me the exact node but it is now is a 4 point node at 5% per point which is quite low and now not worth the investment.
No one likes the nerf bat but I did want to point out just how drastic this nerf was and wanted to ask if during your internal testing if the Shattered Heavens bug was used in your initial calculations.