didn’t want to clog up the discord “ask the devs” channel with too long a question so… two-parter here, hoping to get some developer insight:
might we eventually see a more granular breakdown of combat stats/results (ie. combat channel/log showing damage source/type/amount/mitigation/etc.; ) and/or more detailed character sheet info (ie. origin of the parts contributing to the totals shown for chances, resistances, etc.; eg: increased spell damage total as X% from skill A, Y% from skill B, Z% from items 1, 2, 3 etc.)
are EHG collecting/monitoring metrics for classes played, passive & skill nodes utilized and skill trees as leveraged to, hopefully, help ensure that aspects – good or bad – of the game can be improved, balanced, tweaked… whatever… to ensure a widely rounded experience? this is with the understanding that some viability/synergy between chosen skills for a given character reinforce one another/“make sense.” not asking for the presumption that any skills, regardless of combination allow one to face-roll content. more looking for variety of builds and “oh, hey… this might be fun try” epiphany builds.