It came to by mind that for Monolith:
- what about adding - Maybe every 5th Level (so 5, 10, 15, 20) you would get a diminish stat on you instead an increasing on the enemy. So instead of “for the next 3 rounds, enemys have 30% more Health” - YOU have 20% less Health. Or 20% less attack and cast Speed. Or 25% less resistances. Or 60% less armor. 30% less damage.
I`d love that! it could also only occur after you managed to beat 15, 20 or 25 Monoliths. And then they come random, or set every 3-5 Levels or something.
I think this would make you think even more about the challenge ahead, and you had to adjust even more and Play differently. Fun fun fun!
And for Arena:
- what about different Maps for Arena, and they rotate every 25 Levels or something. E.g. the first 5 rounds or so you have the current map - enemys coming from 2 sides. And at lvl 25, map switches to another one where they come from the top, from 2 Floors. And lvl 51-75, they come from left and Right. Or all from one side only.
And every 50 Levels, you get to fight a boss or something in a “boss Arena”, where come 4 rounds of Little stronger Folks, and then the final boss. And then lvl 51 is again a new Arena, until 75, then it changes, and at 100 another boss you look Forward to defeating.
I know Arena aint gonna be “the endgame”, but even just for as it is, I find it would be a neat improvement and add diversity