Gear progression is truely not balanced in last epoch. Exalted items lack true excitement. Highest base items lack implicit diversity. Let’s discuss this and add a possible solution.
Your level 80 and you keep finding that item with perfect affixes but its a level 4 item. Damnnn. Feels bad man.
Found an exalted item. Only 1 affix you want and its level 8 item. Damnnn. Feels bad man.
Let’s fix this and make it more exciting.
Every item should be allowed to roll every implicet. Example. A raider axe rolls critical chance right now. What if instead it could roll increased stun chance or any. Other implicit?! Now you can look for your raider axe to fit your build.
Tiers need to be easier to craft and go much higher but have smaller bonuses. There will be 10 tiers craftable. Tier 11 and 12 are exalted. Tier 1 craftable at level 1. Tier 2 at level 10 and tier 10 at level 90.
As you enter higher level areas only highest level bases drop (remember these can roll with any explicit) when you enter an area where a higher tier affix can drop its more likely to. I.e. at level 10 tier 2 has a small chance tier 1 has high chance. Level 20 area small chance for tier 3 high chance for tier 2 amd 1. And so forth.
The new tier 10 is equal to current t6.
Now all items that drop in your area will be your level and as you level up you can continue to enchant higher giving a much more gear progression feeling.
Exalted still cant be crafted
Implicits now roll higher on a higher base item. I.e. level 4 item rolls 1% crit chance. Level 70 item can roll 6-7%
Currently tier 1 gives the most and tier 4 to tier 5 gives a small jump in power. Were going to reverse that order. Tier 1 gives the least while tier 9 to tier 10 gives the most.
This should inevitably lead to more found items that you actually want to craft and wear throughout your journey and not make it such a bad feeling when you break that 1 item it took a week to find