My honest opinion is, it does not look better. More modern, yes. But not “better”.
First thoughts when I saw the 2 pics: (as they appear in the browser, like 50% size or so, so no texture details visible)
The upper picture:
The general appearence/atmosphere etc instantly reminded me of the castle levels in the beginning of Dark Souls 1, which are in my opinion the best levels of the whole series due to (among other things) atmosphere and closeness to real architecture (and hence immersion)
The lower picture
Reminded me of those mobile games: . There are like ten of them (zombie version, medieval version, and so on, probably same engine?). not really positive feelings.
some more detailed thoughts:
Moss on the roof(?)/walls (upper pic.) is nice and contributes atmosphere.
There seems to be a nonsensical lightsource at the character in the lower picture (I could’t care less that for reason unknown it became genre standard). This strongly hurts the overall realism feeling. Just from the light situation: In the upper picture, I could imagine standing on a tower and watching just such a scence. In the lower picture I can’t. It just doesn’t fit. It looks like it is happening in a cellar and the character has an invisible(??) miners lamp.
Also related to this: There is fog in the upper picture which gets stronger (my impression) the more distant it is from the viewer. This contributes a lot to the atmosphere for me and it supports that feeling that one is actually looking at the scene for real.
On the contrary the lower picture looks really clear, polished and modern. It doesn’t look mossy and dirty. It looks much more computer-game-like (or even mobile game like) than the upper picture. Check the wood/wall next to the lower light in the lower picture: To me it looks like it’s made of silicon or wax.
Further thinking and looking, i found that the light color in the upper picture is a factor. The light temperature in the upper picture is much warmer. The lower picture has more cold lights which give it a modern atmosphere (hospital, LED lamps)
The light in the upper picture feels more cosy, oldschool, medieval.
Whats really nice in the lower picture is the wooden floor. (Of course the pieces are a bit oversized but not so much that it would matter in any way.)
The wooden floor (actually the damage of it) kind of saves a little bit the atmosphere. Sadly, it seems that most other things are not damaged in any way. The lower picture doesn’t feel coherent to me (the upper does)
Of course from technical points of view the lower picture is much better, sharper textures. correct shadows etc. but it can’t really compete with the overall atmosphere of the upper picture.