So we currently have a Bronze Axe, that has bleed chance base, I would love a Sceptre Base with an Ignite chance on hit base.
I like this idea. Taking it further I woukd like to see weapon bases have a chance for a random ailment to roll on it. A 2h sword could roll with 10% chance to apply poison or time rot or any other ailment.
Maybe they could replace the wand with melee fire dmg for it…
Lol the separation between wand being magical and scepter being melee and magical makes sense. Although why a wand has no melee damage and a staff does is questionable
I do like the idea of a random ailment being applied, especially if we could have an affix that increases the value/chance.
Nothing like a little time rot on hit on my scepter for shaman and lightning strikes all over the place applying it. I. Am. Game. For a void shaman
This makes me wonder what it would be like if we got grim dawn augments to our weapons that give them an additional proc.
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