I had a few ideas for little improvements while playing this patch. None of those is big enough to warrant a thread of its own, hence i have bundled them here.
The egg-quest (“To shell with it”.)
Please let a few more eggs spawn. With every single one of my characters i was searching for one or two crabeggs for a few minutes, wich is a tad annoying.
The waypoints in the monolith-worldmap
Please make those a bit bigger. Or a lot bigger. They are very fiddely to click on, even when you are fully zoomed in. Imho the best would be to give waypointfunctionality to the entire zone instead of only to the tiny blue circle of the actual waypoint.
Please give us something like that when entering a new monolith timeline. One of my characters is a lich, wich is basically unkillable outside of arena once the combat has started. But due to all the lifedrain from items and passives she starts a zone with a whopping 96 of her almost 3k hp filled. Hence, when the mobs get the first hit, she falls over. She died immediately out of the loadingscreen two or three times, while conquering the monolith, without dying to anything else ever. When she gets the first hit, she’s fine.
There are quite a few quest echos, where you spawn more or less in the middle of a pack, hence getting five seconds or a squarecentimetre of invulnerability would be very helpful.